📖 Class Guide
Everything you need to pick a class on RealWoW Vanilla - accurate for vanilla 1.12. All nine classes with their races, roles, talent trees, armor and resources.
Warrior
⚪ Both factionsThe definitive melee fighter and the best raid tank in 1.12. Builds Rage by dealing and taking damage, then spends it on burst attacks, stances and defensive cooldowns.
Paladin
🔵 AllianceAlliance-only holy warrior. Brings blessings, auras and strong single-target healing; can off-tank and melee, but shines as a raid support healer in vanilla.
Hunter
⚪ Both factionsRanged physical damage dealer with a tameable pet. Manages a close-range "dead zone", uses traps and aspects, and tops many vanilla DPS meters.
Rogue
⚪ Both factionsStealthy melee assassin built around Energy and Combo Points. Stunlocks, poisons and vanishes - a premier physical DPS and fearsome PvP class.
Priest
⚪ Both factionsThe premier healer of vanilla, with shields, renews and group heals. Can also go Shadow for ranged damage. Each race gets a unique racial priest spell.
Shaman
🔴 HordeHorde-only hybrid built around totems that buff the whole group. Heals, casts lightning, or melees with Windfury - hugely versatile raid support.
Mage
⚪ Both factionsPure ranged caster with the highest burst in the game. Conjures food and water, opens portals, polymorphs enemies and AoE-farms with Blizzard.
Warlock
⚪ Both factionsCaster of curses and damage-over-time spells with a summonable demon. Spends Soul Shards on summons and utility, and gives the raid Healthstones and summoning.
Druid
⚪ Both factionsThe ultimate shapeshifter: Bear to tank, Cat to melee, Balance to cast, and a top healer. Fills any role through forms - the jack-of-all-trades hybrid.
1.12 vanilla rules: Paladin is Alliance-only and Shaman is Horde-only. Humans can't be Hunters and Trolls can't be Warlocks. Classes that wear Plate or Mail (Warrior, Paladin, Hunter, Shaman) start in lighter armor and unlock the heavier type at level 40. Talent points start at level 10.
